ePlay Digital Inc. (CSE:EPY) today announced Big Shot™ Basketball
Beta augmented reality mobile game is one of more than 10 sports,
esports, and entertainment titles in the company's intellectual
property portfolio. The portfolio was developed for commercial
applications on behalf of clients and sponsors in 6 languages in 18
countries for events such as: FIFA World Cup, the Academy Awards,
LA Lakers Basketball, Spectrum’s SportsNet, and prime-time TV
premieres. The augmented reality Big Shot Game platform (Pokémon Go
meets sports, esports, and entertainment) and upcoming ePlay
developed titles accelerates and expands the company’s advanced
technology portfolio, revenue models, and ability to reach and
engage with fans, athletes, and brands.
ePlay’s intellectual property is available to the company for
branding, distribution, and marketing directly by ePlay, sponsors,
partners, and clients. Cross-marketing between titles and building
community starting with the Big Shot Basketball title, currently in
open beta on Apple App Store, amortizes development, distribution
and marketing costs across several game titles, partners, and
sponsors. The ePlay Digital studio model drives value and creates
unfair competitive technology and marketing advantages that
accelerate growth and revenue.
“In addition to ePlay’s award-winning record and technology for
client service centered mobile campaigns and games in support of
some of the biggest events in the world, we are now publishing
mobile games direct to consumers,” says Trevor Doerksen, CEO of
ePlay Digital. “With more than 10 sports, esports and entertainment
mobile games in our portfolio, ePlay is executing on its business
and marketing plan to drive new revenue through mobile advertising,
sponsorship, merchandise/ticket sales, game publisher fees, media
rights, and in-app purchases, in addition to services revenue.”
With the upcoming launch of Big Shot Basketball, ePlay's first
flagship title, ePlay plans to quickly expand the company’s revenue
model from client service revenue only to include: advertising,
sponsorship, physical merchandise, ticket sales, game publisher
fees, media rights, and in-app purchases. Mobile advertising is a
US$140 billion global market growing to over a ½ trillion dollars
in 20241. Digital games and interactive media grew by 13 percent to
$119.6 billion in 2018. Mobile games led the way in 2018 with $61.3
billion in revenues. The share of immersive technology revenue
coming from augmented and mixed reality (AR/MR) grew from 27
percent to 35 percent in 2018. Augmented Reality (”AR”) and Virtual
Reality (“VR”) are expected to grow to $11.5 billion in 2019, up
from $6.6 billion in 20182.
Big Shot Basketball is expected to have its commercial launch
announced soon. The game will be officially launched in specific
markets with sponsors and partners. All of the mobile games are for
Android and iOS and are available for commercial release. Other
titles have not yet been announced but will leverage ePlay’s
award-winning intellectual property to become part of a series
and/or the ePlay games portfolio. The sports, esports, and
entertainment game portfolio announced to date includes Big Shot
Basketball, Battle Royale, Streak, Swish, and Swish AR.
In conjunction with various discussions with publishers, ePlay
is fielding interest for additional sports, territories, and game
experiences powered by its game and technology portfolio to bring
to market now and leading to world-class sports, esports, and
entertainment events such as World Cup and Olympics.
Recently, the company announced the upcoming Big Shot Battle
Royale™ format and the ability to win “Red Carpet Invites”. The
massive multiplayer game allows head-to-head multiplayer action
between Big Shot players fighting elimination during live NBA
matches. Big Shot Battle Royale™ is the only live massive
multiplayer game synced to actual NBA matches. Watching basketball
live or on TV is a lot more fun with Big Shot Battle Royale. Big
Shot Battle Royale™ is like other multiplayer mobile games -
combining massive multiplayer, live streaming, scavenger mode, and
even as a special form of combat in a last-player standing
format.
Follow ePlay on Twitter, Facebook, and InstagramFollow BigShot
on Twitter, Facebook, and Instagram
About ePlayePlay Digital Inc. is a mobile game
creator and publisher specializing in sports, esports and
entertainment augmented reality titles, including their new
flagship title Big Shot Basketball. ePlay is operated by an
award-winning team of sports, gaming and esports leaders as well as
broadcast and digital technology industry experts, software
engineers and athletes who have brought dozens of game titles to
market for companies including Time Warner Cable, ESPN, Sony
Pictures, AXS TV, Intel, AXN, Fiat, CBS, and others.
ePlay’s wholly owned subsidiary, Mobovivo esports specializes in
augmented reality, mobile game development and mobile esports
streaming.
NBA is registered trademarks of NBA in the United States and
other countries. Apple, App Store, and iPhone are registered
trademarks of Apple Inc. in the United States and other
countries.
Further InformationFurther details are
available under the Company’s profile on SEDAR at www.sedar.com,
and the Company’s profile on the CSE’s website at
www.thecse.com/
For further media information, or to set up an interview, please
contact:ePlay Digital Inc.(310) 684-3857E-mail:
info@eplaydigital.comWebsite: www.eplaydigital.com
Canadian Securities Exchange (CSE): Symbol EPYDeutsche Boerse
Xetra - Frankfurt Stock Exchange: Symbol 2NY2; WKN: A2AN4D; ISIN
CA26885W1041
Cautionary and Forward-Looking StatementsThis
news release contains forward‐looking statements and
forward‐looking information within the meaning of applicable
securities laws. These statements relate to future events or future
performance. All statements other than statements of historical
fact may be forward‐looking statements or information. More
particularly and without limitation, this news release contains
forward‐looking statements and information relating to third-party
research and analysis, and the Company's corporate strategy.
Although management of the Company believes that the expectations
and assumptions on which such forward-looking statements and
information are based are reasonable, undue reliance should not be
placed on the forward‐looking statements and information since no
assurance can be given that they will prove to be correct, and
management can neither agree or disagree on specific conclusions
contained in the research report.
Forward-looking statements and information are provided for the
purpose of providing information about the current expectations and
plans of management of the Company relating to the future. Readers
are cautioned that reliance on such statements and information may
not be appropriate for other purposes, such as making investment
decisions. Since forward‐looking statements and information address
future events and conditions, by their very nature they involve
inherent risks and uncertainties. Actual results could differ
materially from those currently anticipated due to a number of
factors and risks. These include, but are not limited to, the
Company's ability to identify and complete suitable acquisitions to
further the Company's growth as well as risks associated with the
Company's ability to commercialize the digital sports sectors in
general such as operational risks in development, research and
regulatory delays or changes in plans with respect to research
projects or capital expenditures; the uncertainty of the market;
the uncertainty of estimates and projections relating to costs and
expenses; marketing and commercialization; loss of markets;
competition; incorrect assessment of the value of any technologies
acquired and failure to realize the anticipated benefits of such
acquisitions; ability to access sufficient capital from internal
and external sources; failure to obtain required regulatory and
other approvals and changes in legislation, including but not
limited to tax laws, and government regulations. Accordingly,
readers should not place undue reliance on the forward‐looking
statements, timelines and information contained in this news
release. Readers are cautioned that the foregoing list of factors
is not exhaustive.
The forward‐looking statements and information contained in this
news release are made as of the date hereof and no undertaking is
given to update publicly or revise any forward‐looking statements
or information, whether as a result of new information, future
events or otherwise, unless so required by applicable securities
laws or the Exchange. The forward-looking statements or information
contained in this news release are expressly qualified by this
cautionary statement.
1
https://www.globenewswire.com/news-release/2018/04/30/1489708/0/en/Global-Mobile-Advertising-Market-is-expected-to-reach-USD-531-0-Billion-with-a-CAGR-of-20-9-during-2018-2024.html
2
https://venturebeat.com/2019/01/16/superdata-digital-games-grow-12-to-109-8-billion-in-2018-fortnite-earned-2-4-billion/
ePlay Digital (CSE:EPY)
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