Enlighten 3 with Forge puts Greater Control of Dynamic Lighting in the Hands of Artists
03 Mars 2015 - 6:00PM
Business Wire
Geomerics, an ARM Company, today announced the release of the
gaming industry’s most advanced dynamic lighting solution yet,
Enlighten 3 with Forge. Enlighten 3 delivers cinematic-quality
dynamic lighting through an accurate real-time simulation of global
illumination; or how light is transferred between surfaces in a
scene.
“Lighting is the key to artists expressing their creative vision
across all forms of high-end graphics, and gaming is no exception
to this rule,” said Mark Dickinson, vice president and general
manager, media processing group, ARM. “ARM invested in Geomerics to
enable gamers to benefit from the enhanced experience that advanced
global illumination brings no matter what platform they use. The
advances announced today place Enlighten technology at the cutting
edge of game lighting quality and computer graphics.”
New features include more accurate indirect lighting, color
separated directional output, improved light map baking, and richer
material properties. At the Game Developer Conference (GDC) in San
Francisco, Geomerics will premiere the Subway Demo, designed using
Enlighten 3. The Subway Demo will show how Enlighten’s dynamic
transparency adds realism and quality to destructible environments
and enables new gameplay possibilities for game designers. With the
further addition of Forge, a brand new lighting editor with full
support for physically based shading, artists can create dynamic
real-time lighting for their games with even greater speed and
control.
The Forge editor is designed from an artist’s perspective. With
a straightforward user interface and intuitive look and feel, Forge
enables artists to quickly understand the capabilities of Enlighten
and rapidly iterate on high quality real-time lighting. Forge also
provides a customizable foundation for integrating Enlighten into
any development pipeline thanks to import functionality from
Autodesk 3ds Max and Maya, and a modular design. Additionally, the
evaluation version of Forge integrates YEBIS 3 Post Processing from
Silicon Studio to allow visualization of final-quality rendering
within the Forge tool.
“Lighting is the most critical element in producing computer
graphics that reflect the realism of the natural world,” said
Masaki Kawase, lead software engineer, YEBIS, Silicon Studio.
“Post processing is an integral part of this. With the inclusion of
YEBIS 3 Post Processing Effects Middleware in Forge, artists will
more easily be able to realize their creative vision.”
With advanced, lightweight real-time global illumination
technology, and scalability between mobile, console and desktop
platforms, Enlighten is the industry benchmark for game lighting.
Enlighten is the lighting technology in Unity 5, is available fully
integrated into Unreal Engine 3 and 4, and is used by some of the
world’s most successful game development studios.
“Unity 5 is the most powerful version of Unity yet, capable of
rendering incredible visuals through the combination of
physically-based shading and Enlighten’s industry best real-time
global illumination technology,” said Joachim Ante, chief
technology officer, Unity Technologies. “We're very happy to have
forged a strong long term relationship with Geomerics to ensure
Unity's amazing community of developers has access to Enlighten and
all of its benefits."
Demonstrations of Enlighten 3 with Forge and the Subway Demo are
available in ARM Booth 1624 and in the Geomerics Business Suite
BS2622 at GDC. Additionally, ARM’s Graham Hazel will showcase
Enlighten 3 with Forge as part of his session at GDC entitled,
“Making Dreams Come True – Global Illumination Made Easy” on
Thursday March 5 at 10 a.m. (PST) in Room 3014, Moscone Center West
Hall.
About ARM
ARM is at the heart of the world’s most advanced digital
products. Our technology enables the creation of new markets and
transformation of industries and society. We design scalable,
energy-efficient processors and related technologies to deliver the
intelligence in applications ranging from sensors to servers,
including smartphones, tablets and the Internet of things.
Our innovative technology is licensed by ARM Partners who have
shipped more than 60 billion system-on-chip (SoC) devices
containing ARM intellectual property since the company began in
1990. Together with our Connected Community, we are breaking down
barriers to innovation for developers, designers and engineers,
ensuring a fast, reliable route to market for leading electronics
companies. Learn more and join the conversation at
http://community.arm.com.
About Geomerics
Geomerics, an ARM Company, delivers cutting-edge graphics
technology to customers in the games and entertainment industries.
The company's Enlighten technology is the lighting solution for
Unity 5 and is available fully integrated in Unreal Engine 3 and 4.
It is a revolutionary technology that brings real-time global
illumination to gaming. For the first time, all aspects of lighting
can be updated in real time, in game, on all gaming platforms.
Instant feedback opens up new worlds of creative possibilities for
gamers and artists alike. Visit www.geomerics.com for more
information.
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ARMPhil Hughes +1-512-694-7382Director of Tech
PRphil.hughes@arm.com
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