Five months ago today, the gauntlet was thrown down to set a
higher standard, convey a new attitude and ultimately ignite a
revolution among the WWE Universe. With WWE Superstar CM Punk® as
the movement’s fearless leader, voices were heard, and now, the
revolution is finally upon us. THQ Inc. (NASDAQ: THQI) today
announced WWE® ’13, the next installment in the flagship WWE
videogame franchise, is now available at North American retailers
for the Xbox 360® video game and entertainment system from
Microsoft, PlayStation®3 computer entertainment system and the Wii™
system from Nintendo. Featuring a brand new “Attitude Era”
single-player campaign, the largest roster in franchise history and
key improvements to gameplay mechanics, audio and visual
presentation, online performance and more, WWE ’13 is available now
for the suggested retail prices of $59.99 USD (Xbox 360 and
PlayStation®3 system) and $49.99 USD (Wii).
“WWE ’13 delivers an unparalleled experience unlike any to date
in the franchise through its diverse, extensive feature set and
relentless pursuit of authenticity,” said Sean Ratcliffe, Vice
President, Global Brand Management, THQ. “The incredible offerings
in ‘Attitude Era’ Mode, traditional match play and the franchise’s
unrivaled Creation Suite, combined with the largest roster ever
delivered in a WWE videogame, are certain to have significant
appeal to a wide array of consumers.”
WWE ’13 has already received high praise globally for its
offerings, including the following accolades:
- “‘Attitude Era’ is the best story mode
I’ve ever played in a wrestling game.” – Game Informer, 9 out of
10
- “The best of WWE, a great back to
basics in every sense.” – MTV Joystickeros, 9 out of 10
- “The best WWE game ever” – 9lives.be,
87%
- “The undisputed champion of current-gen
wrestling games” – GamesMaster, 87%
- “‘Gameplay is addictive” – IGN.com, 8.4
out of 10
- “Best wrestling game of this
generation” – Jeux Video Magazine
About WWE ’13
Positioned to offer the most authentic, extensive and fervent
experience to date, WWE ’13 will transform gameplay through WWE
Live™, a brand new audio and presentation system designed to
produce the most authentic and vibrant commentary, sound effects
and crowd participation levels ever heard in a WWE videogame. In
addition, players will experience the atmosphere, spectacle and
fervor of a WWE live event through attention-grabbing Spectacular
Moments, including ring breaks and barricade crashes.
WWE ’13 will also debut a franchise-first single player campaign
based on an unparalleled and groundbreaking period in WWE history:
the “Attitude Era.” Set during a time of grandiose personalities
and colossal revolution, players will focus on eight purveyors of
attitude during the famed television “Monday Night Wars,” including
WWE Hall of Famer Stone Cold Steve Austin®.
Predator Technology™ 2.0, driven by new animations, transitions
and modified controls, will return to deliver intelligent, fluid
and engaging WWE action, resulting in a smoother gameplay
experience than its predecessors. As well, the popular career-style
mode, WWE Universe, will dynamically introduce matches, alliances,
rivalries and unpredictable moments based on player decisions along
the path toward becoming a WWE champion.
WWE ’13 will feature the franchise’s industry-defining Creation
Suite, enabling players to develop and customize Superstars,
entrances, arenas, finishing moves, storylines, highlight reels and
more, as well as share and download creations with others from
around the world. Furthermore, they will compete with a vast array
of WWE Superstars and “Attitude Era” luminaries from the largest
roster in franchise history, including cover Superstar CM Punk,
Stone Cold Steve Austin, John Cena®, D-Generation X®, Undertaker®,
Mankind®, Brock Lesnar®, Sheamus® and Rey Mysterio®. Along with an
extensive downloadable content program packed with additional
playable Superstars and “Attitude” Era favorites – including AJ
Lee®, Antonio Cesaro®, Damien Sandow® and Rikishi® – along with
moves, championship titles and more, WWE ’13 is poised to live a
revolution all its own.
For more information on WWE ’13, please visit wwe.thq.com,
facebook.com/WWEgames and twitter.com/WWEgames.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming is broadcast in more than 145 countries and 30
languages and reaches more than 600 million homes worldwide. The
company is headquartered in Stamford, Conn., with offices in New
York, Los Angeles, Miami, London, Mumbai, Shanghai, Singapore,
Istanbul and Tokyo. Additional information on WWE (NYSE: WWE) can
be found at wwe.com and corporate.wwe.com. For information on our
global activities, go to http://www.wwe.com/worldwide/.
About THQ Inc.
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and
publisher of interactive entertainment software. The company
develops its products for all popular game systems, personal
computers, wireless devices and the Internet. Headquartered in Los
Angeles County, California, THQ sells product through its global
network of offices located throughout North America and Europe.
More information about THQ and its products may be found at
www.thq.com. THQ and the THQ logo are
trademarks and/or registered trademarks of THQ Inc.
Microsoft, Xbox, Xbox 360 and Xbox LIVE are either registered
trademarks or trademarks of the Microsoft group of companies.
“PlayStation” is a registered trademark of Sony Computer
Entertainment Inc.
Wii is a trademark of Nintendo.
All WWE programming, talent names, images, likenesses, slogans,
wrestling moves, trademarks, logos and copyrights are the exclusive
property of WWE and its subsidiaries. All other trademarks, logos
and copyrights are the property of their respective owners.
THQ Forward-Looking Statements: The
statements contained in this press release that are not historical
facts may be “forward-looking statements” within the meaning of the
Private Securities Litigation Reform Act of 1995. These
forward-looking statements are based on current expectations,
estimates and projections about the business of THQ Inc. and its
subsidiaries (collectively referred to as “THQ”), including, but
not limited to, expectations and projections related to the release
of WWE ’13 are based upon management’s current beliefs and certain
assumptions made by management. Such forward-looking statements are
subject to risks and uncertainties that could cause actual results
to differ materially from those expressed or implied by such
forward-looking statements, including, but not limited to,
business, competitive, economic, legal, political and technological
factors affecting our industry, operations, markets, products or
pricing. Readers should carefully review the risk factors and the
information that could materially affect THQ’s financial results,
described in other documents that THQ files from time to time with
the Securities and Exchange Commission, including its Annual Report
on Form 10-K for the fiscal period ended March 31, 2012 and
subsequent Quarterly Reports on Form 10-Q, and particularly the
discussion of trends and risk factors set forth therein. Unless
otherwise required by law, THQ disclaims any obligation to update
its view on any such risks or uncertainties or to revise or
publicly release the results of any revision to these
forward-looking statements. Readers are cautioned not to place
undue reliance on these forward-looking statements, which speak
only as of the date of this press release.
WWE Forward-Looking Statements:
This press release contains forward-looking statements pursuant to
the safe harbor provisions of the Securities Litigation Reform Act
of 1995, which are subject to various risks and uncertainties.
These risks and uncertainties include, without limitation, risks
relating to maintaining and renewing key agreements, including
television and pay-per-view programming distribution agreements;
the need for continually developing creative and entertaining
programming; the continued importance of key performers and the
services of Vincent McMahon; the conditions of the markets in which
we compete and acceptance of the Company's brands, media and
merchandise within those markets; our exposure to bad debt risk;
uncertainties relating to regulatory and litigation matters; risks
resulting from the highly competitive nature of our markets;
uncertainties associated with international markets; the importance
of protecting our intellectual property and complying with the
intellectual property rights of others; risks associated with
producing and travelling to and from our large live events, both
domestically and internationally; the risk of accidents or injuries
during our physically demanding events; risks relating to our film
business; risks relating to increasing content production for
distribution on various platforms, including the potential creation
of a WWE Network; risks relating to our computer systems and online
operations; risks relating to the large number of shares of common
stock controlled by members of the McMahon family and the
possibility of the sale of their stock by the McMahons or the
perception of the possibility of such sales; the relatively small
public float of our stock; and other risks and factors set forth
from time to time in Company filings with the Securities and
Exchange Commission. Actual results could differ materially from
those currently expected or anticipated. In addition, our dividend
is dependent on a number of factors, including, among other things,
our liquidity and historical and projected cash flow, strategic
plan (including alternative uses of capital), our financial results
and condition, contractual and legal restrictions on the payment of
dividends, general economic and competitive conditions and such
other factors as our Board of Directors may consider relevant.
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