WEBZEN Signs Massive to Provide Video Game Advertising
27 Juin 2006 - 3:00PM
PR Newswire (US)
Highly Anticipated Online Games Huxley and All Points Bulletin to
Enjoy New Revenue Streams From Blue-Chip Advertisers NEW YORK and
SEOUL, South Korea, June 27 /PRNewswire/ -- Massive Incorporated,
creator of the leading in-game advertising network, and WEBZEN Inc.
(NASDAQ:WZEN), a leading global online entertainment company, today
announced plans to provide in-game advertising to two of the global
publisher's most anticipated massively multiplayer online games
(MMOG's). The agreement marks Massive's entry in the Asian market
and WEBZEN's first services to provide in-game advertising. Games
included in the deal are the upcoming PC versions of the massively
multiplayer online first-person shooter (MMOFPS) Huxley and the
urban action MMOG All Points Bulletin. Both games are slated for
worldwide release and will include in-game advertising in each
territory. "As a premier global online games company, WEBZEN is
dedicated to providing a realistic experience for our gamers," said
Nam Ju Kim, CEO, Webzen Inc. "The combination of WEBZEN's global
marketing know-how and Massive's unprecedented in-game advertising
experience ensures we are delivering the highest level of quality
to gamers." Slated for release in 2007, the award-winning Huxley
utilizes the UNREAL3 engine and WEBZEN's proprietary networking
technology to create an un paralleled twitch action gaming
experience with up to 5,000 players in the same world. All Points
Bulletin, developed by Real Time Worlds, Ltd. and designed by the
creator of the Grand Theft Auto(R) franchise, is the only massively
multiplayer online game (MMOG) to combine nearly limitless
customization with intense urban action in a city that never
sleeps. APB is planned for a 2008 release. "Massive's network
represents the best global content in the industry, ever more so
with the inclusion of Webzen's award-winning games," said Nicholas
Longano, President of New Media for Massive. "We're thrilled to
work with Webzen to bring dynamic in-game advertising to the Asian
market for the first time." Recently acquired by Microsoft Corp.,
Massive pioneered dynamic in-game advertising with the launch of
the Massive Network in October 2004 and has since partnered with
more than 60 blue-chip advertisers to seamlessly deliver ads into
more than 75 million game sessions. Massive enables publishers and
developers to capture significant new revenues through the
aggregation of the video game audience which can be more
effectively marketed to advertisers. Developers are able to
integrate real-world ad campaigns that are timely and enhance the
game environment with more realism. About WEBZEN Inc. Founded in
2000 and based in Seoul, Korea, WEBZEN has become a leader in the
MMOG market and has developed some of the world's top online game
and client/server technologies. WEBZEN is continuing the tradition
of MU Online, which boasts more than 50 million registered users,
with Soul of the Ultimate Nation and an array of exciting game
titles slated for release in the world's game market. WEBZEN is
also the first publisher in Korea to diversify into console
platforms, including Xbox 360 and PlayStation(R)3 (PS3). In January
2005, WEBZEN announced its entry into the U.S. games market with a
subsidiary, WEBZEN America, based in Los Angeles. NOTE: The names
of actual companies and products mentioned herein may be the
trademarks of their respective owners. Contacts: Lilit Baron
Bender/Helper Impact For WEBZEN America, Inc. 310-694-3110 Amy
Janzen Massive Incorporated 917-209-6819 DATASOURCE: Massive
Incorporated CONTACT: Amy Janzen of Massive Incorporated,
+1-917-209-6819, or ; or Lilit Baron of Bender/Helper Impact,
+1-310-694-3110, or , for WEBZEN America, Inc. Web site:
http://www.massiveincorporated.com/
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