comScore Announces Availability of GamePlan(TM) for Effective Targeting and Segmentation of Gamer Audiences
12 Octobre 2009 - 5:38PM
PR Newswire (US)
Gaming Publishers and Developers Can Better Optimize Digital
Strategies Using Detailed Attitudinal, Behavioral and Lifestyle
Attributes RESTON, Va., Oct. 12 /PRNewswire-FirstCall/ -- comScore,
Inc. (NASDAQ: SCOR), a leader in measuring the digital world, today
announced the availability of GamePlan, an audience targeting tool
for gaming publishers and developers, which combines comScore's
broadly used consumer digital behavior with a comprehensive
longitudinal measurement of consumer attitudes, behaviors and
lifestyle attributes. GamePlan is part of the comScore Plan Metrix
product suite, which enables advertisers and publishers to better
identify and target key consumer segments in order to optimize
their digital strategies. Game publishers and developers can use
GamePlan to quantify, validate and improve their digital gaming
strategies, including the ability to efficiently allocate
advertising and marketing expenditure, enhance an understanding of
one's target audience, and retool games on the fly to increase
their appeal to the right audiences. (Logo:
http://www.newscom.com/cgi-bin/prnh/20080115/COMSCORELOGO) "Success
in the gaming industry depends greatly on how well you understand
your audience and your ability to demonstrate the value of that
audience to advertisers," said Edward Hunter, comScore director of
gaming solutions. "comScore GamePlan is the critical digital
intelligence tool that gives gaming publishers and developers a
detailed view of their audiences across a multitude of attitudinal,
behavioral and lifestyle attributes, enabling them to optimize
their offerings and better communicate their value proposition to
potential advertising partners." Gamers are Heavy Streaming Digital
Content Consumers comScore GamePlan enables rich audience profiling
of specific gamer audiences. An analysis of gamers revealed that
they are significantly heavier than average consumers of streaming
video and audio content. Specifically, they are nearly twice as
likely as the average Internet user to consume over 50 video
streams per day, and more than 60 percent more likely than average
to consume between 11 to 20 audio streams per day. Such insights
can be used to better understand the behavioral profile of gamers
and optimize digital marketing and advertising strategies targeted
to gamers. Gamer Streaming Digital Content Consumption Profile
August 2009 Total U.S. - Home/Work/University Locations Source:
comScore GamePlan Share (%) of Audience Total Internet Gamers
Index* 18+ yrs old (Total Audience) 100.0 100.0 100 Video Streaming
1-5 (video streams on avg day) 34.2 38.6 113 6-10 (video streams on
avg day) 5.4 8.1 149 11-20 (video streams on avg day) 1.6 2.5 159
21-30 (video streams on avg day) 0.5 0.7 135 31-50 (video streams
on avg day) 0.2 0.3 153 More than 50 (video streams on avg day) 0.8
1.5 195 Audio Streaming 1-5 (audio streams on avg day) 30.9 34.9
113 6-10 (audio streams on avg day) 3.3 4.3 128 11-20 (audio
streams on avg day) 1.5 2.4 161 21-30 (audio streams on avg day)
0.7 0.9 128 31-50 (audio streams on avg day) 0.5 0.7 150 More than
50 (audio streams on avg day) 0.8 1.0 125 *Index = % of Segment/%
of Total Internet x 100; Index of 100 indicates average
representation comScore GamePlan Webinar and Complimentary Trial In
conjunction with this announcement, comScore will be offering a
GamePlan introductory webinar on Tuesday, October 13 that will
provide a firsthand look at the product and its capabilities.
Please visit https://www1.gotomeeting.com/register/535987769 for
more details. Webinar attendees will also be provided with
complimentary trial access to GamePlan. About comScore comScore,
Inc. (NASDAQ:SCOR) is a global leader in measuring the digital
world and preferred source of digital marketing intelligence. For
more information, please visit http://www.comscore.com/companyinfo.
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Andrew Lipsman of comScore, Inc., +1-312-775-6510, Web Site:
http://www.comscore.com/
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