Santa Clara, CA, July 30th, 2024,
Chainwire
‘BANANA’, an idle game within the TON ecosystem
hit one million users in under 72 hours. With activation from some
of the biggest players from TON, BANANA positions itself as a
catalyst for mass adoption of Web3 gaming and increased user
acquisition into the TON ecosystem.
With rapid adoption among both Web2 and Web3 gamers, the title
boasts a total of 2.9 million in-game tasks completed by players,
with 580,000 total social accounts connected to BANANA.
Powered by CARV, a modular data layer for gaming and AI,
BANANA invites players into a world where they collect a wide array
of Bananas, each with unique attributes and rarities. Clicking on
Bananas rewards players with points (PEELs), which are transferable
to USDT. Players can trade these Bananas for various rewards,
including points and cash, ensuring engagement.
The launch of BANANA introduces a core pillar to CARV’s overall
business strategy, alongside its established data infrastructure
and flagship gaming platforms, bringing first party game
development and adtech as key areas of its innovation.
“We have observed a rapid accumulation of users within
the TON ecosystem,” said Leo Li, CGO of CARV. “Through BANANA, we
aim to reach a broader demographic, accumulate valuable user data
for CARV Protocol, and empower these users with data sovereignty,
allowing them to partake in the value generated by their data.
BANANA is just one of the many games that CARV will collaborate on
to launch exclusively within the TON ecosystem in the near
future.”
Key features of BANANA include daily Banana rewards, varying
PEEL rewards based on Banana rarity, and opportunities for
additional Bananas through tasks such as binding CARV ID, social
media interactions, and referrals. Bananas can be sold to earn USDT
and Peels, fetching different prices for differing levels of
rarity, with the most limited Banana Matrixnana can be
sold for 500 USDT. Moreover, players who bind and mint their CARV
ID can leverage their in-game achievements for tangible
rewards.
To play BANANA and begin earning, users can visit here.
About ‘BANANA’
BANANA is a TON-based idle game powered by CARV. Dive into a
world of extraordinary Bananas, where every day brings new and
thrilling discoveries. Collect an array of distinctive Bananas,
ranging from glittering golden, to unique holographic varieties.
Engage daily in this fruity treasure hunt, as users press their
luck for a chance at earning the rarest Bananas. With engaging
gameplay and endless variety, BANANA offers a novel, entertaining
experience for all players.
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About CARV
CARV Protocol is a modular data layer that facilitates data
exchange and value distribution across the gaming and AI sectors.
It encompasses end-to-end data flow processes, including data
verification, identity authentication, storage, processing, model
training, and value distribution. With CARV Protocol, every
individual can now own, control, verify, and monetize their data,
revolutionizing how data is used and shared, by ensuring privacy,
ownership, and control are firmly in the hands of individuals,
pioneering a future where data generates value for all.
Contact
COO
Victor
Yu
vito@carv.io