Unity (NYSE: U), the world’s leading platform for creating and
growing real-time 3D (RT3D) content, unveiled a slate of new AI
innovations and platform updates to better support how game
developers realize their vision and run successful games at its
annual developer conference, Unite. This includes early access
availability to Unity Muse, a suite of AI-powered features to
simplify content creation; a first look at Unity 6, Unity’s next
major software release coming in 2024 (formerly known as 2023 LTS);
and the announcement of Unity Cloud, a platform of connected
products and services to help developers organize content across
projects and pipelines.
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the full release here:
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Fantasy Kingdom in Unity 6: a stylized
environment demo that showcases upcoming enhancements for
rendering, lighting, and scaling richer worlds with significant
performance improvements. (Photo: Business Wire)
Earlier this year, Unity announced the launch of AI-powered
platforms Unity Muse and Unity Sentis in closed beta. Today, Unity
Muse is launching in early access, offering an ever-expanding suite
of features that aims to simplify content creation:
- Muse Chat to source answers and resources across Unity and to
get usable code
- Muse Sprite to generate 2D sprites and multiple variations
- Muse Texture to generate high-quality 2D and 3D ready
textures
Sprite and Texture are powered by a custom-built deep learning
model trained entirely on data and images that Unity owns or has
licensed. This ensures the datasets do not contain any people,
logos, or recognizable artistic styles.
Unity Muse is available for $30/month as a standalone product,
and subscribers will also get priority access to upcoming features
in pre-release, such as Muse Animate, which allows developers to
set characters in motion without code; Muse Behavior, which lets
developers set up character interactions; and Muse Sketch, a 3D
canvas for rapid prototyping and team collaboration. For more
information on Unity Muse, visit
http://unity.com/products/muse.
While Unity Muse helps improve developers’ workflows, Unity
Sentis enables developers to bring complex AI data models into the
Unity Runtime to help solve complicated tasks and create new
functionality in a game using AI models. Now in open beta, Unity
Sentis will be launched in general availability with Unity 6 in
2024.
Unity 6 is Unity’s next major software release coming in 2024.
Unity 6 aims to deliver advanced visuals with substantial
performance enhancements, accelerated multiplayer game creation and
scale, and the ability to help developers push the boundaries of
what’s possible with more AI support, next-level mobile features,
and innovative VR device support. Unity 6 will push the visual
quality scale to create larger, richer worlds as efficiently as
possible. To learn more about Unity 6, visit the Unity Blog.
“We are here to help developers build amazing games and find
success,” says Marc Whitten, President Create, Unity. “Central to
our work is their feedback. They tell us where we are helping them
and they tell us when there is more work to do. In Unity 6, this
means focusing on performance and workflow improvements. In AI, it
means working to make sure they have tools to build more, faster.
We want to be a true partner, addressing our creators’ needs at any
point of their game development lifecycle.”
Additionally, Unity introduced Unity Cloud, which is a new set
of connected tools that support how developers work together,
organizing content across projects and pipelines and bringing order
to the complexities of the development lifecycle. Now in early
access, Unity Cloud offers new capabilities for collaboration,
asset management, and team administration. Integrations between
Asset Manager, Version Control, and the Unity Editor (or other
engines) ease content workflows between teams and across the
development lifecycle. All Unity Personal, Pro, Enterprise and
Industry subscribers will now have access to Unity Cloud. To learn
more, visit https://unity.com/products/unity-cloud.
Earlier this year, Unity announced platform support for Apple
Vision Pro at Apple’s Worldwide Developers Conference (WWDC) with
the introduction of PolySpatial. Since then, developers from 145
countries participated and provided feedback during the closed beta
period. Starting today, Unity is opening up its visionOS beta
program that includes access to Unity PolySpatial to all Unity Pro,
Enterprise, and Industry subscribers*, enabling creators to build a
new generation of spatial applications for Apple Vision Pro using
Unity's Editor and Runtime. To learn more, visit
http://unity.com/spatial.
To learn more about the announcements made at Unite 2023, please
visit the Unity Blog.
About Unity
Unity is the world’s leading platform for creating and growing
interactive, real-time 3D ("RT3D") content and experiences. Our
comprehensive set of software and AI solutions supports content
creators of all sizes through the entire development lifecycle as
they build, run, and grow immersive, real-time 2D and 3D content
and experiences for mobile phones, tablets, PCs, consoles, and
augmented and virtual reality devices. For more information, visit
Unity.com.
Forward-Looking Statements
This press release contains “forward-looking statements,” as
that term is defined under federal securities laws, including, but
not limited to, statements regarding Unity’s third quarter 2023
financial results; Unity being well-positioned to continue
enhancing its platform, strengthening its community of customers,
developers and partners and focusing on its growth and
profitability goals; and the expectation for a seamless transition
and the Company’s ability to execute on its strategy. The words
“believe,” “may,” “will,” “estimate,” “continue,” “intend,”
“expect,” “plan,” “project,” and similar expressions are intended
to identify forward-looking statements. These forward-looking
statements are subject to risks, uncertainties, and assumptions. If
the risks materialize or assumptions prove incorrect, actual
results could differ materially from the results implied by these
forward-looking statements. Risks include, but are not limited to:
(i) the ability to successfully transition executive leadership,
(ii) Unity’s ability to maintain and establish favorable
relationships with developers; (iii) the impact of macroeconomic
conditions, such as inflation and actions taken by central banks to
counter inflation, liquidity concerns and failures of banks and
other financial institutions, and potential economic recession, on
Unity’s business, as well as its customers, prospects, partners,
and service providers; (iv) Unity’s ability to achieve and sustain
profitability; (v) Unity’s ability to retain existing customers and
expand the use of its platform; (vi) Unity’s ability to further
expand into new industries and attract new customers; (vii) the
impact of any changes of terms of service, policies or technical
requirements from operating system platform providers or
application stores which may result in changes to Unity’s or its
customers’ business practices; (viii) Unity’s ability to maintain
favorable relationships with hardware, operating system, device,
game console and other technology providers; (ix) Unity’s ability
to compete effectively in the markets in which we participate; (x)
breaches in Unity’s security measures, unauthorized access to its
platform, its data, or Unity’s customers’ or other users’ personal
data; (xi) Unity’s ability to manage growth effectively; (xii) the
rapidly changing and increasingly stringent laws, contractual
obligations and industry standards that relate to privacy, data
security and the protection of children; (xiii) Unity’s ability to
successfully integrate ironSource’s technology and business and
realize the intended benefits from the ironSource merger, and
related costs and expenses, and (xiv) Unity’s ability to leverage
its offerings as a result of the rise of generative AI
technologies. Further information on these and additional risks
that could affect Unity’s results is included in Unity’s filings
with the Securities and Exchange Commission (SEC), including its
Quarterly Report on Form 10-Q filed with the SEC on August 2, 2023,
and other reports that we have filed or may file with the SEC from
time to time, which could cause actual results to vary from
expectations. Copies of reports filed with the SEC are available on
the Unity Investor Relations website. Statements herein speak only
as of the date of this release, and Unity assumes no obligation to,
and does not currently intend to, update any such forward-looking
statements after the date of this release except as required by
law.
*Only in participating countries where PolySpatial is
available
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version on businesswire.com: https://www.businesswire.com/news/home/20231116149757/en/
Kelly Ekins Director, Global PR Games
kelly.ekins@unity3d.com
Shirley Chu Sr. PR Manager shirley.chu@unity3d.com
Unity Software (NYSE:U)
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