GDEV Inc. (NASDAQ: GDEV), an international gaming and entertainment
company (“GDEV” or the “Company”) released its unaudited financial
and operational results for the third quarter and nine months ended
September 30, 2023.
Third quarter 2023
highlights:
-
Revenue of $121 million declined by 5% year-over-year though grew
6% compared to the previous quarter.
- Bookings of $102 million declined by 6% year-over-year.
- Total comprehensive income of $24 million declined by 22%
year-over-year though grew 15% compared to the previous
quarter.
- Profit for the period, net of tax, amounted to $24 million
compared to $32 million in Q3 2022 and $20 million in the previous
quarter.
- Cash flows generated from operating activities of $8 million
compared to $60 million in Q3 2022.
- Adjusted EBITDA of $29 million compared to $45 million in Q3
2022 and $16 million in the previous quarter.
- Selling and marketing expenses of $43 million compared to $21
million in Q3 2022.
- Monthly Paying Users of 375 thousand increased by 23%
year-over-year.
“Over the last two years, the gaming industry
has encountered several challenges, both external and
industry-specific, which have reshaped the landscape for all gaming
companies,” said Andrey Fadeev, Chief Executive Officer. “GDEV has
worked diligently to adapt to this new reality by enhancing its
practices in the areas of product, marketing and team management,
and is committed to continue with these efforts moving forward. We
are pleased that our endeavors have resulted in more than a twofold
increase in investments in new players in 3Q 2023 compared to the
previous year. The rise in marketing investments has led to a 23%
year-over-year growth in monthly paying users, which is expected to
provide a strong foundation for our future growth through the end
of 2023 and beyond.”
Product updates:
- Hero Wars, our flagship global mid-core
franchise, celebrates in November the 7th anniversary of its mobile
version (Hero Wars: Alliance) and the 5th anniversary of its PC
version (Hero Wars: Dominion Era). Since their respective launches,
Hero Wars: Alliance has accumulated over $1.2 billion in bookings,
while Hero Wars: Dominion Era has exceeded $350 million in
bookings.
- Island Hoppers (formerly known as Island
Questaway), our casual farming adventure franchise, has launched
into global release in October. During the soft launch period that
started in November 2021, the game exhibited remarkable growth,
accumulating over $30 million in bookings and more than 12 million
downloads worldwide. It already ranked 7th in the Farming games
category by revenue and 5th in terms of downloads1.
- Pixel Gun 3D, our pixel shooter franchise,
recently announced its planned release on Steam in Q1 2024 with
about 260,0002 fans having already added it to their wishlists. The
mobile version of this iconic title celebrated its 10th anniversary
in 2023, during which time it has accumulated an impressive 185
million downloads and generated over $200 million in bookings
across the iOS and Android platforms.
1 September 2023, AppMagic data
2 Total wishlists in Steam as of November 2023
Third quarter and first nine months 2023
financial performance comparison
US$ million |
Q3 2023 |
Q3 20221 |
Change (%) |
9M 2023 |
9M 20223 |
Change (%) |
Revenue |
121 |
128 |
(5%) |
355 |
381 |
(7%) |
Platform commissions |
(28) |
(36) |
(23%) |
(84) |
(105) |
(20%) |
Game operation cost |
(12) |
(10) |
19% |
(39) |
(31) |
27% |
Selling and marketing expenses |
(43) |
(21) |
>100% |
(172) |
(112) |
53% |
General and administrative expenses |
(7) |
(13) |
(45%) |
(22) |
(28) |
(21%) |
Impairment loss on trade receivables and loans receivable |
(1) |
(2) |
(38%) |
(6) |
(6) |
(6%) |
Profit for the period, net of tax |
24 |
32 |
(25%) |
35 |
84 |
(58%) |
Total comprehensive income |
24 |
31 |
(22%) |
36 |
87 |
(58%) |
Adjusted EBITDA |
29 |
45 |
(35%) |
33 |
100 |
(67%) |
Cash flows generated from operating activities |
8 |
60 |
(86%) |
8 |
99 |
(92%) |
Third quarter 2023 financial
performance
In the third quarter of 2023, our revenue
decreased by $7 million (or 5%) year-over-year and amounted to $121
million, driven primarily by a decrease of $6 million in bookings
in the third quarter of 2023 vs the same period in 2022 while the
decrease in the change in deferred revenue in the third quarter of
2023 in the amount of $1 million was insignificant vs the same
period in 2022.
Platform commissions decreased by 23% in the third quarter of
2023 compared with the same period in 2022. The decrease in
platform commissions was primarily due to a 8% decrease in
revenue
3 The amounts presented for the three and nine months ended
September 30, 2022 are different to those previously reported for
these periods earlier. This is due to the fact that the Group had
previously presented the operation of its Russian subsidiaries
incorrectly as discontinued operations. The operations disposed of
did not qualify for discontinued operations presentation, since the
Russian subsidiaries did not represent a separate operating segment
of the Group and accordingly the criteria in order to be classified
as discontinued operations were not met. Accordingly, the amounts
for the three and nine months ended September 30, 2022 are being
restated in order to correct the classification of the financial
results of the Russian subsidiaries to the continuing
operations.
generated from in-game purchases when compared
to the prior period. This was amplified by an increasing portion of
revenue derived from our PC platform, which is associated with
lower commissions compared to mobile and social networks.
Game operation costs increased by $2 million (or
19%) in the third quarter of 2023 vs. the same period in 2022,
reaching $12 million. The increase in game operating cost was
primarily due to an increase in average salaries of our employees
as a result of the relocation of personnel from Russia in the
second half of 2022.
Selling and marketing expenses in the second
quarter of 2023 increased by $22 million, amounting to $43 million.
The growth was mainly due to substantially increased investments
into new players in the third quarter of 2023 compared to the
substantial decrease in marketing investments in 2022 driven by the
general saturation of the market in that year.
General and administrative expenses decreased by
$6 million in the third quarter of 2023 vs. the same period in
2022. The decrease was primarily driven by the loss on disposal of
our former Russian subsidiaries in the amount of $5 million in the
third quarter of 2022 vs. nil in the third quarter of 2023.
As a result of the factors above, total
comprehensive income amounted to $24 million for the third quarter
of 2023 compared to total comprehensive income of $31 million in
the third quarter of 2022. Profit for the period, net of tax
amounted to $24 million compared to the $32 million in the third
quarter of 2022. Adjusted EBITDA amounted to $29 million, a
decrease of $16 million compared to the respective period of
2022.
Cash flows generated from operating activities
amounted to $8 million in the third quarter of 2023, a decrease
from $60 million in the same period of 2022. The decrease is
mostly due to a substantial increase in cash outflows associated
with more investments into new players in 2023 together with
decrease in cash inflows from bookings generated in the third
quarter of 2023 compared with the same period in 2022.
First nine months 2023 financial
performance
In the first nine months of 2023 our revenue
decreased by $25 million (7%) year-over-year and amounted to $355
million, driven primarily by a decrease in bookings in the amount
of $32 million (9%) year-over-year. This was partially offset by an
increase of $6 million in change of deferred revenues during the
first nine months of 2023 vs. the same period in the prior
year.
Platform commissions decreased by 20% in the
first nine months of 2023 compared with the same period of 2022.
The decrease in platform commissions was primarily due to a 9%
decrease in the revenue generated from in-game purchases when
compared to the prior period. This was amplified by an increasing
portion of revenue being derived from our PC platform, which is
associated with lower commissions compared to mobile and social
networks.
Game operation costs increased by $8 million
(27%) in the first nine months of 2023 vs. the same period in 2022
to reach $39 million. The increase in game operating cost was
primarily due to an increase in average employee salaries as a
result of the relocation of personnel from Russia in the second
half of 2022. This was amplified by increased software support
expenses related to an increase in the scale of our games.
Selling and marketing expenses in the first nine
months of 2023 increased by $60 million, amounting to $172 million.
The growth can mainly be attributed to considerably more
investments into new players in the first nine months of 2023
compared to the substantial decrease in marketing investments in
2022 driven by the general saturation of the market in 2022.
General and administrative expenses decreased by
$6 million in the first nine months of 2023 compared to the same
period in 2022. The decrease was primarily driven by the loss on
disposal of our former Russian subsidiaries in the amount of $5
million in the third quarter of 2022 vs. nil in the first nine
months of 2023.
As a result of the factors above, we recorded a
total comprehensive income of $36 million for the first nine months
of 2023, compared to a total comprehensive income of $87 million in
the first nine months of 2022. Profit for the period, net of tax
amounted to $35 million compared to the $84 million in the first
nine months of 2022. Adjusted EBITDA amounted to $33 million, a
decrease of $67 million compared to the respective period in
2022.
Cash flows generated from operating activities
amounted to $8 million in the first nine months of 2023, compared
to $99 million vs. the same period of 2022. The decrease is mostly
due to a substantial increase in cash outflows associated with more
investments into new players in 2023 together with decrease in cash
inflows from bookings generated in the first nine months of 2023
compared with the same period in 2022.
Third quarter and first nine months 2023
operational performance comparison
|
Q3 2023 |
Q3 20223 |
Change (%) |
9M 2023 |
9M 20223 |
Change (%) |
Bookings ($ million) |
102 |
108 |
(6%) |
316 |
347 |
(9%) |
Share of advertising |
7.4% |
4.4% |
3.0 p.p. |
7.4% |
4.5% |
2.9 p.p. |
MPU (thousand) |
375 |
305 |
23% |
383 |
341 |
13% |
ABPPU ($) |
84 |
113 |
(26%) |
85 |
108 |
(22%) |
Bookings declined by 6% year-over-year in the
third quarter of 2023 and by 9% year-over-year in the first nine
months of 2023. This can be attributed to the fact that the first
nine months of 2022 – and 2022 as a whole – were characterized by
significantly lower marketing investments into the acquisition of
new players who could potentially provide support to bookings in
the first nine months of 2023. However, our significant investment
into marketing in the first nine months of 2023 resulted in an
increase in MPU by 23% and 13% in the third quarter and first nine
months of 2023, respectively, which in turn is expected to
positively impact our bookings in the future.
The share of advertisement sales as a percentage
of total bookings increased in both the third quarter and first
nine months of 2023 to 7.4%, compared to 4.4% and 4.5% in the
respective periods of 2022. The increase was driven by
substantially increased monthly active users (due to increased
investments into new players) as well as by the successful
implementation of advertisement functionality in Island Hoppers
from the start of the second quarter of 2023.
Split of bookings by platform |
Q3 2023 |
Q3 2022 |
9M 2023 |
9M 2022 |
Mobile |
63% |
63% |
63% |
64% |
PC |
37% |
37% |
37% |
36% |
In the first nine months of 2023, the share of PC versions of
our games increased by 1 p.p., while the distribution of bookings
across platforms remained largely consistent throughout the third
quarter of 2023.
Split of bookings by geography |
Q3 2023 |
Q3 2022 |
9M 2023 |
9M 2022 |
US |
35% |
35% |
36% |
33% |
Asia |
23% |
25% |
24% |
26% |
Europe |
26% |
20% |
25% |
21% |
Other1 |
16% |
20% |
15% |
20% |
Our split of bookings by geography both in the
third quarter and first nine months of 2023 vs. the respective
periods in 2022 remained broadly similar, with a moderate increase
in the share of Europe bookings.
Note:
Due to rounding, the numbers presented throughout this document
may not precisely add up to the totals. The period-over-period
percentage changes are based on the actual numbers and may
therefore differ from the percentage changes if those were to be
calculated based on the rounded numbers.
About GDEV
GDEV is a gaming and entertainment powerhouse,
focused on growing and enhancing its portfolio of studios. With a
diverse range of subsidiaries including Nexters, Cubic Games, and
Dragon Machines, among others, GDEV strives to create games that
will inspire and engage millions of players for many years. Its
franchises, such as Hero Wars, Island Hoppers, Pixel Gun 3D, Throne
Rush and others have accumulated hundreds of millions of installs
worldwide. For more information, please visit gdev.inc
Contacts:
Investor RelationsRoman Safiyulin | Chief Corporate Development
Officer investor-at-gdev.inc
Cautionary statement regarding
forward-looking statements
Certain statements in this press release may
constitute “forward-looking statements” for purposes of the federal
securities laws. Such statements are based on current expectations
that are subject to risks and uncertainties. In addition, any
statements that refer to projections, forecasts or other
characterizations of future events or circumstances, including any
underlying assumptions, are forward-looking statements.
4 Starting from the second quarter of 2022 the “FSU” category
was merged with the “Other” category due to the substantial
decrease of its share in the total bookings and lower strategic
importance as a result of user acquisition investment suspension as
of February 2022.
The forward-looking statements contained in this
press release are based on the Company’s current expectations and
beliefs concerning future developments and their potential effects
on the Company. There can be no assurance that future developments
affecting the Company will be those that the Company has
anticipated. Forward-looking statements involve a number of risks,
uncertainties (some of which are beyond the Company’s control) or
other assumptions. You should carefully consider the risks and
uncertainties described in the “Risk Factors” section of the
Company’s 2022 Annual Report on Form 20-F, filed by the Company on
June 26, 2023, and other documents filed by the Company from
time to time with the Securities and Exchange Commission. Should
one or more of these risks or uncertainties materialize, or should
any of the Company’s assumptions prove incorrect, actual results
may vary in material respects from those projected in these
forward-looking statements. Forward-looking statements speak only
as of the date they are made. Readers are cautioned not to put
undue reliance on forward-looking statements, and the Company
undertakes no obligation to update or revise any forward-looking
statements, whether as a result of new information, future events
or otherwise, except as may be required under applicable securities
laws.
Presentation of Non-IFRS Financial
Measures
In addition to the results provided in
accordance with IFRS throughout this press release, the Company has
provided the non-IFRS financial measure “Adjusted EBITDA” (the
“Non-IFRS Financial Measure”). The Company defines Adjusted EBITDA
as the profit for the period, net of tax as presented in the
Company's financial statements in accordance with IFRS, adjusted to
exclude (i) goodwill and investments in equity accounted
associates' impairment, (ii) loss on disposal of subsidiaries,
(iii) income tax expense, (iv) finance income, (v) financial assets
measured at fair value through profit or loss, (vi) interest
expense, (vii) unwinding of discount on the put option liability,
(viii) change in fair value of share warrant obligations and other
financial instruments, (ix) share of loss of equity-accounted
associates, (x) depreciation and amortization, (xi) share-based
payments and (xii) certain non-cash or other special items that we
do not consider indicative of our ongoing operating performance.
The Company uses this Non-IFRS Financial Measure for business
planning purposes and in measuring its performance relative to that
of its competitors. The Company believes that this Non-IFRS
Financial Measure is a useful financial metric to assess its
operating performance from period-to-period by excluding certain
items that the Company believes are not representative of its core
business. This Non-IFRS Financial Measure is not intended to
replace, and should not be considered superior to, the presentation
of the Company’s financial results in accordance with IFRS. The use
of the Non-IFRS Financial Measure terms may differ from similar
measures reported by other companies and may not be comparable to
other similarly titled measures.
Reconciliation of the profit for the
period to the Adjusted EBITDA
US$ million |
Q3 2023 |
Q3 20223 |
9M 2023 |
9M 20223 |
Profit for the period, net of tax |
24 |
32 |
35 |
84 |
Adjust for: |
|
|
|
|
Income tax expense |
2 |
2 |
3 |
4 |
Finance income |
(0.8) |
(0.5) |
(4) |
(0.9) |
Financial assets at FVTPL - net change in fair value |
2 |
0 |
2 |
0 |
Interest expense |
0 |
0 |
0.1 |
0.1 |
Unwinding of discount on the put option liability |
0.1 |
0.1 |
0.3 |
0.2 |
Change in fair value of sharewarrant obligations and other
financial instruments |
0.8 |
5 |
(10) |
(2) |
Share of loss of equity-accounted associates |
0 |
4 |
0.5 |
6 |
Depreciation and amortization |
2 |
2 |
5 |
5 |
Share-based payments |
0.7 |
1 |
2 |
3 |
Impairment of intangible assets |
0 |
0.3 |
0 |
0.5 |
Adjusted EBITDA |
29 |
45 |
33 |
100 |
Investor Relations
Roman Safiyulin | Chief Corporate Development Officer
investor-at-gdev.inc
GDEV (NASDAQ:GDEV)
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