GDEV Inc. (NASDAQ: GDEV), an international gaming and entertainment
company (“GDEV” or the “Company”) released its unaudited financial
and operational results for the second quarter and first half-year
ended June 30, 2024.
GDEV CEO, Andrey Fadeev stated:
"Over the past months, we've been refining our
strategic vision, and now we’re prepared to push forward with
renewed confidence. Despite the temporary decline in some of our
key operational and financial metrics, our ability to maintain a
robust revenue mix between PC and mobile platforms — where PC has
grown to 42% of our total bookings — underscores our adaptive
strategy and resilience. Additionally, our strong cash flow trends,
the significant reduction in platform commissions and the reduction
of the game operation costs reflect the operational efficiencies
we’ve been able to achieve, reflected in our recording a net profit
in Q2 2024 versus a net loss in Q1 2024 and an improvement in
Adjusted EBITDA year over year. Each of our studios is
laser-focused on delivering the top game for their audience. We are
bringing in top talent from the gaming industry, which is helping
us turn our long-held ambitions into reality. This journey is
driven by strategic growth and a commitment to excellence in
everything we do. This isn’t just about quick wins; it’s about
building a strong, sustainable future. We’re here for the long
haul, dedicated to creating experiences that will impress our
players and solidify our position in the market."
Second quarter 2024 financial
highlights:
- Revenue of $106 million decreased
by 8% year-over-year.
- Bookings of $108 million decreased
by 3% year-over-year primarily due to decrease of advertising
bookings while the bookings from in-app purchases remained
relatively stable, demonstrating continued user engagement.
- Selling and marketing expenses of
$47 million decreased by 7% year-over-year driven by our successful
shift in user acquisition strategy, focusing on enhancing
efficiency and long-term value generation.
- Platform commissions decreased by
16% year-over-year, driven by strong performance of our PC
platforms, which carry lower commissions.
- Profit for the period, net of tax
of $15 million in Q2 2024 vs. $20 million in Q2 2023.
- Adjusted EBITDA of $16 million in
the second quarter of 2024 staying at the same level compared to
the second quarter of 20231, highlighting our operational
resilience amidst market fluctuations
- Cash flows generated from operating
activities were $11 million, demonstrating strong cash management
and operational efficiency.
- European share of bookings
increased to 29%, reflecting our growing presence and successful
marketing activities in the region.
Product updates:
- Hero
Wars, our flagship global mid-core franchise, recently
celebrated a major milestone with its first-ever in-game
collaboration featuring the legendary gaming icon, Lara Croft. This
partnership garnered overwhelmingly positive feedback from our
player community and was bolstered by extensive brand marketing
campaigns. These efforts propelled the Hero Wars brand to an
all-time high in Google Trends search interest.
- Pixel
Gun 3D, our pixel shooter franchise, successfully expanded
to the PC platform with its launch on Steam. The game made an
impressive debut, ranking among the Top 20 best-selling and Top 50
most-played games and peaking at 25,000 concurrent players.
Remarkably, these achievements were secured with minimal marketing
spend, enabling us to recover development costs on the very first
day of release.
Second quarter and first half 2024
financial performance in comparison
US$ million |
Q2 2024 |
Q2 2023 |
Change (%) |
H1 2024 |
H1 2023 |
Change (%) |
Revenue |
106 |
115 |
(8%) |
213 |
234 |
(9%) |
Platform commissions |
(23) |
(27) |
(16%) |
(46) |
(56) |
(18%) |
Game operation cost |
(12) |
(14) |
(13%) |
(25) |
(29) |
(12%) |
Selling and marketing expenses |
(47) |
(51) |
(7%) |
(111) |
(129) |
(14%) |
General and administrative expenses |
(9) |
(8) |
14% |
(16) |
(16) |
2% |
Profit for the period, net of tax |
15 |
20 |
(25%) |
13 |
11 |
17% |
Adjusted EBITDA |
16 |
16 |
4% |
14 |
4 |
N/M |
Cash flows generated from/(used in) operating activities |
11 |
12 |
(5%) |
12 |
(0.1) |
N/M |
N/M: not meaningful
Second quarter 2024 financial performance
In the second quarter of 2024, our revenue
decreased by $9 million (or 8%) year-over-year and amounted to $106
million. While bookings for the second quarter of 2024 remained
relatively stable, decreasing by $3 million, the decrease in
revenue compared to Q2 2023 was primarily driven by a decrease in
the recognition of deferred revenues associated with bookings
recorded in periods prior to Q2 2024: in Q2 2024, $63 million of
revenues resulted from the bookings recorded prior to Q2 2024
compared to $70 million of revenues booked in Q2 2023 which
resulted from bookings recorded prior to Q2 2023. Revenues reported
in Q2 2023, in turn, were impacted by the recognition of record
high bookings generated in 2021. The decrease in revenues also
reflects the increasing portion of our bookings in Q2 2024 that are
required to be recognized as deferred revenue in later periods, as
a greater proportion was generated from our PC platform, where
players' lifespan tends to be higher compared with other
platforms.
Platform commissions decreased by $4 million (or
16%) in the second quarter of 2024 compared to the same period in
2023, driven by a 7% decrease in revenues generated from in-game
purchases, and amplified by growth of revenues derived from PC
platforms which are associated with lower commissions.
Game operation costs decreased by $2 million,
reaching $12 million in the second quarter of 2024, driven mostly
by a decrease in employee headcount in our office in Armenia
compared with the same period in 2023.
Selling and marketing expenses in the second
quarter of 2024 decreased by $3 million, amounting to $47 million.
The decrease is attributed to a shift in user acquisition strategy
focused on enhancing efficiency in Q2 2024 vs. the same period in
2023.
General and administrative expenses were $9
million in Q2 2024 compared with $8 million in Q2 2023. The
increase was primarily due to the consulting fees related to
investor relations activities.
As a result of the factors above, together with
other diverse factors (including, principally, a change in fair
value of share warrant obligation of $0.4 million in Q2 2024 vs. $5
million in Q2 2023), we recorded a profit for the period, net of
tax, of $15 million compared with $20 million in the same period in
2023. Adjusted EBITDA in Q2 2024 amounted to $16 million, an
increase of $0.6 million compared with the same period in 2023.
Cash flows generated from operating activities
were $11 million in the second quarter of 2024 compared with $12
million in the same period in 2023.
First half 2024 financial
performance
In the first half of 2024, our revenue decreased
by $21 million (or 9%) year-over-year and amounted to $213 million.
While bookings for the first half of 2024 remained relatively
stable, increasing by $2 million, the decrease in revenue compared
to the first half of 2023 was primarily driven by a decrease in the
recognition of deferred revenues associated with bookings recorded
in periods prior to H1 2024: in the first half of 2024, $138
million of revenues resulted from the bookings recorded prior to
2024 compared to $155 million of revenues booked in the first half
of 2023 which resulted from bookings recorded prior to 2023.
Revenues reported in the first half of 2023, in turn, were impacted
by the recognition of record high bookings generated in 2021. The
decrease in revenues also reflects the increasing portion of our
bookings in Q2 2024 that are required to be recognized as deferred
revenue in later periods, as a greater proportion was generated
from our PC platform, where players' lifespan tends to be higher
compared with other platforms.
Platform commissions decreased by $10 million
(or 18%) in the first half of 2024 compared to the same period in
2023, driven by a 9% decrease in revenues generated from in-game
purchases, and amplified by growth of revenues derived from PC
platforms which are associated with lower commissions.
Game operation costs decreased by $3 million,
reaching $25 million in the first half of 2024, driven mostly by a
decrease in employee headcount in our office in Armenia compared
with the same period in 2023.
Selling and marketing expenses in the first half
of 2024 decreased by $19 million, amounting to $111 million. The
decrease is attributed to a shift in user acquisition strategy
focused on enhancing efficiency in the first half of 2024 vs. the
same period in 2023.
General and administrative expenses remained
relatively stable at $16 million for the first half of 2024 and
2023.
As a result of the factors above, together with
other factors (including, principally, (i) a change in fair value
of share warrant obligation of $0.3 million in the first half of
2024 vs. $11 million in the first half of 2023, and (ii) other
financial income related to the write-off of put option liability
of $4 million in the first half of 2024 vs. nil in 2023), we
recorded a profit for the period, net of tax, of $13 million
compared with $11 million in the same period of 2023. Adjusted
EBITDA in the first half of 2024 amounted to $14 million, an
increase of $10 million compared with the same period in 2023.
Cash flows generated from operating activities
amounted to $12 million in the first half of 2024, an increase from
negative $0.1 million in the same period of 2023.
Second quarter and first half 2024
operational performance comparison
|
Q2 2024 |
Q2 2023 |
Change (%) |
H1 2024 |
H1 20232 |
Change (%) |
Bookings ($ million) |
108 |
111 |
(3%) |
216 |
214 |
1% |
Bookings from in-app purchases |
101 |
102 |
(1%) |
201 |
198 |
2% |
Bookings from advertising |
7 |
9 |
(23%) |
15 |
16 |
(5%) |
Share of advertising |
6.2% |
7.7% |
(1.5 p.p.) |
6.9% |
7.4% |
(0.5 p.p) |
MPU (thousand) |
381 |
392 |
(3%) |
381 |
387 |
(2%) |
ABPPU ($) |
88 |
87 |
2% |
88 |
85 |
3% |
Bookings stayed relatively stable at $108
million and $216 in the second quarter and first half of 2024,
respectively, compared with the same periods of 2023.
The share of advertisement sales as a percentage
of total bookings decreased in the second quarter and the first
half of 2024 to reach 6.2% and 6.9%, respectively, compared to 7.7%
and 7.4% in the respective periods of 2023. This decline was
primarily driven by a global trend of declining CPM rates for
advertising in 2024.
Split of bookings by platform |
Q2 2024 |
Q2 2023 |
H1 2024 |
H1 2023 |
Mobile |
58% |
62% |
60% |
63% |
PC |
42% |
38% |
40% |
37% |
In the second quarter and first half of 2024, the share of PC
versions of our games increased by 4 p.p. and 3 p.p. respectively,
compared with the same periods of 2023.
Split of bookings by geography |
Q2 2024 |
Q2 2023 |
H1 2024 |
H1 2023 |
US |
34% |
36% |
34% |
36% |
Asia |
22% |
24% |
22% |
25% |
Europe |
29% |
24% |
29% |
24% |
Other |
15% |
16% |
15% |
15% |
Our split of bookings by geography both in the
second quarter of 2024 and first half of 2024 vs. the respective
periods of 2023 remained broadly similar, with a certain increase
in the share of Europe bookings.
Note:
Due to rounding, the numbers presented throughout this document
may not precisely add up to the totals. The period-over-period
percentage changes are based on the actual numbers and may
therefore differ from the percentage changes if those were to be
calculated based on the rounded numbers.
The figures in this release are unaudited.
Webcast details
To listen to the audio webcast please follow this link. To
participate in the conference call, please use the following
details:
US toll-free dial: +1 844-543-0451US local: +1
864-991-4103United Kingdom toll-free: +44 808 175 1536United
Kingdom local: +44 1400 220156
Conference ID: 886570
For additional dial-in options, please use this link.
About GDEV
GDEV is a hub of gaming studios, focused on
development and growth of its franchise portfolio across various
genres and platforms. With a diverse range of subsidiaries
including Nexters and Cubic Games, among others, GDEV strives to
create games that will inspire and engage millions of players for
years to come. Its franchises, such as Hero Wars, Island Hoppers,
Pixel Gun 3D and others have accumulated hundreds of millions of
installs worldwide. For more information, please visit
gdev.inc.
Contacts:
Investor RelationsRoman Safiyulin | Chief Corporate Development
Officerinvestor@gdev.inc
Cautionary statement regarding
forward-looking statements
Certain statements in this press release may
constitute “forward-looking statements” for purposes of the federal
securities laws. Such statements are based on current expectations
that are subject to risks and uncertainties. In addition, any
statements that refer to projections, forecasts or other
characterizations of future events or circumstances, including any
underlying assumptions, are forward-looking statements.
The forward-looking statements contained in this
press release are based on the Company’s current expectations and
beliefs concerning future developments and their potential effects
on the Company. There can be no assurance that future developments
affecting the Company will be those that the Company has
anticipated. Forward-looking statements involve a number of risks,
uncertainties (some of which are beyond the Company’s control) or
other assumptions. You should carefully consider the risks and
uncertainties described in the “Risk Factors” section of the
Company’s 2023 Annual Report on Form 20-F, filed by the Company on
April 29, 2024, and other documents filed by the Company from time
to time with the Securities and Exchange Commission. Should one or
more of these risks or uncertainties materialize, or should any of
the Company’s assumptions prove incorrect, actual results may vary
in material respects from those projected in these forward-looking
statements. Forward-looking statements speak only as of the date
they are made. Readers are cautioned not to put undue reliance on
forward-looking statements, and the Company undertakes no
obligation to update or revise any forward-looking statements,
whether as a result of new information, future events or otherwise,
except as may be required under applicable securities laws.
Presentation of Non-IFRS Financial
Measures
In addition to the results provided in
accordance with IFRS throughout this press release, the Company has
provided the non-IFRS financial measure “Adjusted EBITDA” (the
“Non-IFRS Financial Measure”). The Company defines Adjusted EBITDA
as the profit/loss for the period, net of tax as presented in the
Company's financial statements in accordance with IFRS, adjusted to
exclude (i) goodwill and investments in equity accounted
associates' impairment, (ii) loss on disposal of subsidiaries,
(iii) income tax expense, (iv) other financial income, finance
income and expenses other than foreign exchange gains and losses
and bank charges, (v) change in fair value of share warrant
obligations and other financial instruments, (vi) share of loss of
equity-accounted associates, (vii) depreciation and amortization,
(viii) share-based payments expense and (ix) certain non-cash or
other special items that we do not consider indicative of our
ongoing operating performance. The Company uses this Non-IFRS
Financial Measure for business planning purposes and in measuring
its performance relative to that of its competitors. The Company
believes that this Non-IFRS Financial Measure is a useful financial
metric to assess its operating performance from period-to-period by
excluding certain items that the Company believes are not
representative of its core business. This Non-IFRS Financial
Measure is not intended to replace, and should not be considered
superior to, the presentation of the Company’s financial results in
accordance with IFRS. The use of the Non-IFRS Financial Measure
terms may differ from similar measures reported by other companies
and may not be comparable to other similarly titled measures.
Reconciliation of the profit for the
period, net of tax to the Adjusted EBITDA
US$ million |
Q2 2024 |
Q2 2023 |
H1 2024 |
H1 2023 |
Profit for the period, net of tax |
15 |
20 |
13 |
11 |
Adjust for: |
|
|
|
|
Income tax expense |
1 |
0.3 |
2 |
1 |
Adjusted finance (income)/expenses3 |
(0.4) |
(0.7) |
(5) |
(3) |
Change in fair value of share warrant obligations and other
financial instruments |
(0.4) |
(5) |
(0.3) |
(11) |
Share of loss of equity-accounted associates |
— |
— |
— |
0.5 |
Depreciation and amortization4 |
1 |
1 |
3 |
3 |
Share-based payments |
0.2 |
0.5 |
0.4 |
1 |
Adjusted EBITDA |
16 |
16 |
14 |
4 |
______________________________
1 For more information, see section titled
“Presentation of Non-IFRS Financial Measures” in the last two pages
of this report, including the reconciliation of the profit for the
period, net of tax to the Adjusted EBITDA.2 The previously released
preliminary bookings for Q1 2023 as a part of our Q1 2024 press
release have been adjusted to reflect the final amounts.3 Adjusted
finance income/expenses consist of other financial income, finance
income and expenses other than foreign exchange gains and losses
and bank charges, net.4 Starting from 2024, the Company reports
D&A expenses by function as a part of game operation cost,
selling and marketing expenses and general and administrative
expenses in accordance with IAS 1.
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