Real-time Global Illumination Reaches Open-world Gaming
15 Mars 2016 - 5:00PM
Business Wire
Geomerics, an ARM company, today announced its Enlighten™
real-time global illumination technology is to deliver large-scale
dynamic lighting to open-world games. The enriched technology can
halve the performance cost of dynamic global illumination effects,
such as time of day, in games where map sizes are vast and draw
distances are long.
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The new feature set will be showcased at Game Developers
Conference (GDC) 2016 in a new demonstration for PC and PlayStation
4, titled Seastack Bay. The demonstration was developed in
collaboration with Ninja Theory, the developer of Hellblade. It
delivers dynamic global illumination to a 25km2 playable world made
up of interior spaces, gorges, forests and beaches, while
maintaining a steady 30FPS.
“ARM’s Enlighten global illumination technology is continually
enhanced to unlock new potential for game lighting,” said Mark
Dickinson, vice president and general manager, Media Processing
Group, ARM. “The new capability it is now offering for large worlds
will allow gamers to experience a quality and a style of gameplay
that was previously impossible due to performance constraints. It
will help inspire studios to implement the latest dynamic global
illumination effects in a host of upcoming open world games.”
Enlighten’s new technology includes advanced level of detail
mechanisms for terrain, non-terrain light maps and probes. By
solving the global illumination for distant geometry at lower
resolutions than nearby geometry, users can achieve higher quality
dynamic global illumination within the same map size and
performance budget, or improve performance without sacrificing the
user experience.
“Reproducing the beauty of natural lighting is central to the
look and feel of Hellblade,” said Tameem Antoniades, co-founder
& chief creative director, Ninja Theory. “In a world as rich as
ours it is a challenge to achieve realistic dynamic lighting
effects at our target frame rate, but this is something Enlighten
will allow us to do, adding great value to the overall Hellblade
experience.”
Other key benefits of the new large world feature set
include:
- Physically correct results even in
highly occluded or vertical areas, such as gorges or cliffs
- Continuous traversal between different
environments, from enclosed spaces to large, open vistas, with
consistent global illumination updates
- Support for common open world features
including foliage, rocks and grass.
Enlighten is known for providing customizable performance
budgets that deliver greater control to game developers whether
they’re developing dynamic games on consoles, mobile platforms and
PC. Its global illumination is computed on the CPU, asynchronous to
the main GPU rendering, and does not directly impact frame rate.
Programmers can chose how much CPU time to dedicate to Enlighten.
Enlighten’s proven high-quality results are showcased in games such
as Star Wars: Battlefront, Need for Speed and Street Fighter V.
Attendees at GDC 2016 can view Enlighten’s Seastack Bay
demonstration at ARM Booth 1624 and in the Geomerics Business Suite
BMR2640. Additionally, Geomerics’ Ivan Pedersen and Ninja Theory’s
Dominic Matthews will discuss how Enlighten is helping the
development of Hellblade in a session titled, ‘Making Light Work of
Dynamic Large Worlds (Presented by ARM)’ on Wednesday, March 16 at
2pm PST in room 3009, Moscone Center West Hall.
Notes to Editors:
- Ellie Stone’s blog ‘Making dynamic
light work in large, open large worlds’ outlines the benefits
Enlighten’s new technology brings to large, open worlds
- Alex Mercer’s blog ‘Troubleshooting
Physically-Based Content’ explores common issues that may arise
when using physically-based rendering, and ways to remedy them
- Geomerics details new features now
shipping in Enlighten 3.04, including innovative LoD technology
that enables dynamic lighting in large worlds
- View the new Seastack Bay demonstration
for PC and PS4 using Unreal Engine 4 with Enlighten, created in
collaboration with Ninja Theory
About ARMARM (LSE: ARM, NASDAQ: ARMH) designs technology
at the heart of the world's most advanced digital products. We are
enabling the development of new markets and transformation of
industries and society, invisibly creating opportunity for a
globally connected population. Our scalable, energy-efficient
processor designs and related technologies deliver intelligence
wherever computing happens, ranging from sensors to servers,
including smartphones, tablets, digital TVs, enterprise
infrastructure and the Internet of Things.
Our innovative technology is licensed by ARM Partners who have
shipped more than 75 billion System on Chip (SoCs) containing our
intellectual property. Together with our Connected Community, we
are breaking down barriers to innovation for developers, designers
and engineers, ensuring a fast, reliable route to market for
leading electronics companies. Learn more and join the conversation
at http://community.arm.com.
About GeomericsGeomerics, an ARM Company, delivers
cutting-edge graphics technology to customers in the games and
entertainment industries. The company's Enlighten technology is the
lighting solution for Unity 5 and is available fully integrated in
Unreal Engine 3 and 4. It is a revolutionary technology that brings
real-time global illumination to gaming. For the first time, all
aspects of lighting can be updated in real time, in game, on all
gaming platforms. Instant feedback opens up new worlds of creative
possibilities for gamers and artists alike. Visit www.geomerics.com
for more information.
About EnlightenEnlighten computes global illumination
with a lightweight runtime that has been heavily optimized for a
wide range of platforms. Dynamic lighting brings new creative
possibilities and dramatically improves workflow, enabling
designers and artists to create engaging visuals for all game
styles while working directly in engine. Enlighten is available as
a standalone SDK, pre-integrated into the Unreal Engine and is the
global illumination solution in Unity 5.
All information is provided “as is” and without warranty or
representation. This document may be shared freely, attributed and
unmodified. Enlighten is a trademark of ARM Limited (or its
subsidiaries). All other brands or product names are the property
of their respective holders. © 1995-2016 ARM Group
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ARMPhil Hughes, +1-512-694-7382Director of Product PR &
Analyst Relationsphil.hughes@arm.com
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