The Academy of Interactive Arts & Sciences, GameStop, The Guildhall at SMU Announce Judging Panel for Indie Game Challenge Entri
14 Janvier 2010 - 11:05PM
PR Newswire (US)
More than 40 Industry Influencers to Judge Inaugural Game
Development Contest; Winners to Receive More Than $350,000 in
Prizes DALLAS, Jan. 14 /PRNewswire-USNewswire/ -- Judging is
underway for the first Indie Game Challenge(SM) sponsored by The
Guildhall at Southern Methodist University, the Academy of
Interactive Arts & Sciences (AIAS) and GameStop Corp.
(NYSE:GME). The 12 non-professional and professional finalists out
of more than 250 submissions in this inaugural video game design
competition are expected to be announced February 1, 2010. The
Indie Game Challenge offers more than $350,000 in prize monies and
scholarships, as well as the tremendous opportunity for the
finalists to present their game ideas in person to video game
executives from top publishers such as Sony, Nintendo, Electronics
Arts, Capcom, Microsoft, NAMCO/Bandai, THQ and Ubisoft at the
D.I.C.E.(TM) (Design, Innovate, Communicate, Entertain) Summit.
D.I.C.E. is an annual conference hosted by the AIAS dedicated to
exploring approaches to the creative process and artistic
expression as they uniquely apply to the development of interactive
entertainment. These meetings will allow competitors to receive
valuable input and have the opportunity to explore commercial
avenues for their games. Five members from each of the 12 finalist
teams will attend the awards reception Feb. 19, 2010, at the Red
Rock Resort & Casino in Las Vegas. The volunteer judging panel
is made up of gaming icons, veterans and up-and-coming
professionals representing AIAS's membership base, including such
noteworthy individuals as: -- Danny Bilson, executive vice
president, Core Games, THQ, who has strong roots in the creative
community as both a screenwriter and director for TV and film, and
is responsible for THQ's slate of games -- Jenova Chen and Kellee
Santiago, co-founders, thatgamecompany, creators of the unique and
ethereal games Flow and Flower ,who along with their small team,
are changing people's perceptions of what makes a great game --
Kyle Gabler, co-founder and creative director of 2D Boy, and part
of the team that co-created the wildly successful World of Goo --
Rod Ferguson, executive producer, Epic Games, who is part of the
team of game-making heavyweights responsible for the Gear of War
franchise -- Alex Seropian, vice president creative development,
Disney Interactive, co-founder of Bungie Studios and one of the
fathers of Halo -- Roger Hector, senior vice president product
development, Namco Bandai, automotive design guru, responsible for
launching 100-plus titles in his career within the interactive
industry -- Tina Kowalewski, director of external development, Sony
Computer Entertainment America, responsible for finding new talent
and new games for Sony -- Representatives also include publishers
and developers from Microsoft, Capcom, Harmonix, Volition,
Insomniac, id Software, Zipper Interactive and Vigil Games "We're
in our second round of evaluations, so we're seeing the cream of
the crop," said Matthew Lee Johnston, senior producer, PopCap.
"It's amazing how polished some of the games are and the fun
experiences they offer. The hardest part has been finding the time
to play them all as much as I'd personally want, but I'll
definitely rectify that on my own time after the competition is
completed." "We had no trouble finding highly qualified gaming
professionals willing to donate their time to this unique
challenge," said Joseph Olin, president, AIAS. "Not only were we
pleased with the total number of entries we received, the overall
quality of the submissions far exceeded our expectations. Judges
are currently pouring over each and every entry, and I don't envy
the task they face in culling the list down to 12 finalists by the
end of the month." "We committed to each entrant that their game
would be thoroughly evaluated and played by qualified judges from
the world of gaming, and that's what's happening now," said Mike
Hogan, senior vice president of marketing, GameStop. "The 12
finalist games will be representative of some of the most
innovative and creative ideas in gaming today as judged by the best
in the business." For more information on the competition, visit
http://www.indiegamechallenge.com/ CONTACT: Geri Gordon Miller of
Academy of Interactive Arts & Sciences, +1-818-876-0826 x202, ;
Charles Hodges of GameStop Corp., +1-817-722-7311, ; or Ron Jenkins
of The Guildhall at SMU, +1-972-473-3546, DATASOURCE: The Academy
of Interactive Arts & Sciences (AIAS) CONTACT: Geri Gordon
Miller of Academy of Interactive Arts & Sciences,
+1-818-876-0826 x202, ; Charles Hodges of GameStop Corp.,
+1-817-722-7311, ; or Ron Jenkins of The Guildhall at SMU,
+1-972-473-3546, Web Site: http://www.indiegamechallenge.com/
Copyright