ARM Showcases Technology for Expanding the Mobile Gaming Experience at Game Developers Conference (GDC) 2014
17 Mars 2014 - 5:00PM
Business Wire
ARM:
What: At GDC 2014, ARM® will showcase the
latest technologies that place ARM at the heart of mobile gaming.
Through product demonstrations at its booth and scheduled speaking
sessions, ARM will highlight how its leading-edge technology and
features and ecosystem help developers and artists deliver the
ultimate mobile gaming experience. ARM and its partners will
showcase solutions to the most prominent challenges faced by
developers and provide insight into how technologies such as the
ARM Mali™ family of GPUs enable developers to create stunning
visual experiences through high-performance CPU/GPU compute and
unique software capabilities.
Why: ARM Cortex® CPUs power 95 percent of the world’s
smartphones and tablets while Mali GPUs are the IP of choice for
Android devices today, including smartphones, tablets and DTVs. As
the number of global smartphone and tablet users surpasses the
combined total of those with PCs and game consoles, game designers
will face increased pressure to develop mobile games that replicate
more traditional gaming experiences and provide more realistic
visual effects.
- Where: GDC 2014, Moscone
Convention Center – 747 Howard St. San Francisco, CA. 94103
- When: ARM and its Partners will
present a number of technical sessions at GDC 2014, including:
- Session: The Revolution in
Mobile Game Graphics
- Date: Wednesday, March 19
- Time: 11 a.m.-12 p.m. PDT
- Location: West Hall – Room 3014
- Speakers:
- Marius Bjørge, staff engineer, media
processing group, ARM
- Sam Martin, head of technology,
Geomerics
- Session: Optimizing Mobile Games
by Gameloft and ARM
- Date: Wednesday, March 19
- Time: 2-3 p.m. PDT
- Location: West Hall – Room 3014
- Speakers:
- Stacy Smith, senior software engineer,
media processing group, ARM
- Adrian Voinea, World Android technical
lead, Gameloft
- Victor Bernot, lead visual effects
developer, Gameloft
- Session: Getting the Most Out of
OpenGL® ES
- Date: Wednesday, March 19
- Time: 3:30-4:30 p.m. PDT
- Location: West Hall – Room 3014
- Speakers:
- Daniele Di Donato, software engineer,
ARM
- Dave Shreiner, director, graphics and
GPU computing, media processing group, ARM
- Tom Olson, director, graphics research,
ARM
- Session: Multi-core Programming
on ARM Cortex 32-Bit and 64-bit CPUs
- Date: Thursday, March 20
- Time: 10-11 a.m. PDT
- Location: West Hall – Room 3014
- Speakers:
- Ed Plowman, director, solution
architecture, media processing group, ARM
- Jesse Barker, principal software
engineer, ARM
- Matt DuPuy, staff software engineer,
ARM
- Session: Performance Analysis
and Debug Tools for Mobile Games
- Date: Thursday, March 20
- Time: 11:30 a.m.-12:30 p.m. PDT
- Location: West Hall – Room 3014
- Speakers:
- Lorenzo Dal Col, senior software
engineer, ARM
- Ronan Synnott, senior field
applications engineer, ARM
- Adalberto Bruno, technical director,
EA
- Who: ARM® is at the heart
of the world’s most advanced digital products. Our technology
enables the creation of new markets and transformation of
industries and society. We design scalable, energy
efficient-processors and related technologies to deliver the
intelligence in applications ranging from sensors to servers,
including smartphones, tablets, enterprise infrastructure and the
Internet of Things.Our innovative technology is licensed by ARM
Partners who have shipped more than 50 billion Systems on Chip
(SoCs) containing our intellectual property since the company began
in 1990. Together with our Connected Community, we are breaking
down barriers to innovation for developers, designers and
engineers, ensuring a fast, reliable route to market for leading
electronics companies. Learn more and join the conversation at
http://community.arm.com.
ARM and Cortex are registered trademarks of ARM Limited (or its
subsidiaries) in the EU and/or elsewhere. Mali is a trademark of
ARM Limited (or its subsidiaries) in the EU and/or elsewhere. All
rights reserved. All other brands or product names are the property
of their respective holders.
“ARM” refers to ARM Holdings plc (LSE: ARM and NASDAQ: ARMH) and
members of its corporate group as constituted from time to
time.
None of the information contained in this document may be
adapted, republished, or reproduced in any form except with the
prior written permission of the copyright holder, but links may be
posted directly to this document from other websites, and the whole
of the document correctly attributed and unmodified may be shared
freely, unless the copyright holder at any time withdraws these
permissions.
This document is intended only to provide information to the
reader about the relevant product(s) described or mentioned. All
information is provided “as is” and without warranty. ARM makes no
representation as to the product(s), and ARM shall not be liable
for any loss or damage arising from the use of any information in
this document or any error or omission in such information.
ARMPhil Hughes, +1-512-330-1844phil.hughes@arm.com
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