ARM and PlayCanvas Inspire Developers to Create Graphics-Rich, Energy-Efficient Mobile Applications at Gamelab Barcelona 2014
23 Juin 2014 - 10:00AM
Business Wire
What: ARM® and PlayCanvas, the cloud-hosted game
development platform, will demonstrate the best techniques and
tools for both native and browser-based application development on
mobile devices. With presentations and live demonstrations suitable
for both experienced and beginner developers, ARM and PlayCanvas
will offer an educational and inspirational experience to all who
attend.
Where: ARM booth, Gamelab Barcelona at Filmoteca de
Catalunya, Placa de Salvador, Segui 1 Barcelona, Spain.
When: June 25 - 27, 2014
Why: The mobile games industry is booming and estimated
to be worth more than $22 billion by the end of next year. If you
want to deliver a stand-out user experience in this attractive
market, it is imperative to learn how to recognise easily and
overcome familiar performance bottlenecks in mobile games. Through
talks, demonstrations and in-depth analysis of scenes taken from
real applications, along with the use of popular and easily
accessible tools from both Unity and ARM’s own collection,
attendees will gain the knowledge they need to generate a high
performing, energy-efficient application that will get itself
noticed.
ARM and PlayCanvas at Gamelab Barcelona 2014:
- Wednesday, June 25, 11 a.m. - “Future
of Mobile Entertainment,” Chomon RoomGemma Paris, Developer
Community Manager, Media Processing Group, moderates a panel
discussion with Sean Alexander (Microsoft), Robert Schoeppe (Sony
Mobile Communications), Xavier Carrillo (Digital Legends
Entertainment), Miguel Ángel Pastor (Halfbrick)
- Thursday, June 26, 11 a.m. - “Profiling
Unity Games on Mobile Platforms,” Laya RoomAngelo Theodorou, Senior
Software Engineer, Media Processing Group,
- Thursday, June 26, 4:30 p.m. -
“Performance Optimization and Debug Tools for Mobile Games with
PlayCanvas,” Laya RoomJonathan Kirkham, Senior Software Engineer,
Software Development Group
- In addition, at the ARM booth you will
see:
- Interactive HTML5 and WebGL
applications built using the collaborative PlayCanvas development
platform
- Methods to reduce the energy
consumption of mobile apps, including the benefits of Adaptive
Scalable Texture Compression (ASTC) for texture compression and
transaction elimination
- Stunning mobile games running on ARM
Mali™ GPU-based devices, designed to highlight the latest features
of Unity3D such as Enlighten technology and physically based
shading
Notes to Editors:
ARM is at the heart of the world’s most advanced digital
products. Our technology enables the creation of new markets and
transformation of industries and society. We design scalable,
energy efficient-processors and related technologies to deliver the
intelligence in applications ranging from sensors to servers,
including smartphones, tablets, enterprise infrastructure and the
Internet of Things.
Our innovative technology is licensed by ARM Partners who have
shipped more than 50 billion System on Chip (SoCs) containing our
intellectual property since the company began in 1990. Together
with our Connected Community, we are breaking down barriers to
innovation for developers, designers and engineers, ensuring a
fast, reliable route to market for leading electronics companies.
Learn more and join the conversation at
http://community.arm.com.
ARM and Mali are registered trademarks of ARM Limited (or its
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other brands or product names are the property of their respective
holders.
“ARM” refers to ARM Holdings plc (LSE: ARM and NASDAQ: ARMH) and
members of its corporate group as constituted from time to
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ARMAndy Winstanley, Head of Corporate PRDirect: +44 1223
405244andy.winstanley@arm.com
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