WEBZEN To Offer Free Play, Microtransactions for ``Soul of the Ultimate Nation'' in Korea
07 Novembre 2006 - 7:04PM
Business Wire
WEBZEN Inc. (NASDAQ:WZEN), a leading global online entertainment
company, today announced that the company will present a new
payment model to its gamers in Korea for its upcoming online video
game, "Soul of the Ultimate Nation." The highly anticipated game,
which is currently in the open beta phase in Korea, will offer
players free basic service in the market with optional in-game
items and services offered for nominal fees, also known as
micropayments. Players will continue to enjoy the basic game
service at no charge in Korea when "Soul of the Ultimate Nation"
enters commercial service in the coming weeks. Upon
commercialization on Nov. 14, 2006, Webzen will offer players
character and world transfer services, as well as character
changing services in its first phase of microtransactions. Phase
two, which will roll out shortly after initial commercialization,
will provide players a variety of unique convenience-focused
in-game items and services to enhance their gaming experience, all
available through an in-game shop. �WEBZEN is extremely excited to
ring in this new era of commercial service for highly produced
MMORPGs as we offer free game play combined with microtransactions
in `Soul of the Ultimate Nation,'� said Nam Ju Kim, CEO, WEBZEN
Inc. �Microtransactions are widely accepted and preferred by
thousands upon thousands of Korean online gamers. Players are
familiar and comfortable with the business model and appreciate the
flexibility and the value that microtransactions bring to their
online gaming experiences.� "Soul of the Ultimate Nation" is the
epic fantasy massively multiplayer online role-playing game
(MMORPG) that delivers intense game play with its quick and easy
combat system. Players can jump into action and customize group
missions through the unique Battle Zone System and embark on a
graphically stunning and ever-expanding online fantasy world. With
a captivating cast of characters, "Soul of the Ultimate Nation" is
an epic tale set in a world of emperors, armies, magicians and
monsters. "Soul of the Ultimate Nation" will be available for PC
players in the United States in 2007. About WEBZEN Inc. Founded in
2000 and based in Seoul, South Korea, WEBZEN Inc. (KOSDAQ and
NASDAQ: WZEN) has become a leader in the MMOG market and has
developed some of the world�s top online game and client/server
technologies. WEBZEN is continuing the tradition of "MU Online,"
which boasts more than 50 million registered users, with "Soul of
the Ultimate Nation" and an array of exciting game titles slated
for release in the world�s game market. WEBZEN is also the first
publisher in Korea to diversify into console platforms, including
Xbox 360. In January 2005, WEBZEN announced its entry into the U.S.
games market with a subsidiary, WEBZEN America, based in Los
Angeles. For more information on the company and its products,
please head to www.webzen.com. All trade marks are the property of
their respective owners. WEBZEN Inc. (NASDAQ:WZEN), a leading
global online entertainment company, today announced that the
company will present a new payment model to its gamers in Korea for
its upcoming online video game, "Soul of the Ultimate Nation." The
highly anticipated game, which is currently in the open beta phase
in Korea, will offer players free basic service in the market with
optional in-game items and services offered for nominal fees, also
known as micropayments. Players will continue to enjoy the basic
game service at no charge in Korea when "Soul of the Ultimate
Nation" enters commercial service in the coming weeks. Upon
commercialization on Nov. 14, 2006, Webzen will offer players
character and world transfer services, as well as character
changing services in its first phase of microtransactions. Phase
two, which will roll out shortly after initial commercialization,
will provide players a variety of unique convenience-focused
in-game items and services to enhance their gaming experience, all
available through an in-game shop. "WEBZEN is extremely excited to
ring in this new era of commercial service for highly produced
MMORPGs as we offer free game play combined with microtransactions
in `Soul of the Ultimate Nation,'" said Nam Ju Kim, CEO, WEBZEN
Inc. "Microtransactions are widely accepted and preferred by
thousands upon thousands of Korean online gamers. Players are
familiar and comfortable with the business model and appreciate the
flexibility and the value that microtransactions bring to their
online gaming experiences." "Soul of the Ultimate Nation" is the
epic fantasy massively multiplayer online role-playing game
(MMORPG) that delivers intense game play with its quick and easy
combat system. Players can jump into action and customize group
missions through the unique Battle Zone System and embark on a
graphically stunning and ever-expanding online fantasy world. With
a captivating cast of characters, "Soul of the Ultimate Nation" is
an epic tale set in a world of emperors, armies, magicians and
monsters. "Soul of the Ultimate Nation" will be available for PC
players in the United States in 2007. About WEBZEN Inc. Founded in
2000 and based in Seoul, South Korea, WEBZEN Inc. (KOSDAQ and
NASDAQ: WZEN) has become a leader in the MMOG market and has
developed some of the world's top online game and client/server
technologies. WEBZEN is continuing the tradition of "MU Online,"
which boasts more than 50 million registered users, with "Soul of
the Ultimate Nation" and an array of exciting game titles slated
for release in the world's game market. WEBZEN is also the first
publisher in Korea to diversify into console platforms, including
Xbox 360. In January 2005, WEBZEN announced its entry into the U.S.
games market with a subsidiary, WEBZEN America, based in Los
Angeles. For more information on the company and its products,
please head to www.webzen.com. All trade marks are the property of
their respective owners.
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