GameStop Corp. Holiday Sales Exceed $1.7 Billion
04 Janvier 2007 - 2:30PM
Business Wire
GameStop Corp. (NYSE:GME)(NYSE:GME.B), the world�s largest video
game and entertainment software retailer, today reported sales
results for the nine-week holiday period ending December 30, 2006.
Total sales for the nine weeks ended December 30, 2006 were
$1,732.8 million, a 29% increase from the prior year holiday period
of $1,342.2 million. Comparable store sales for the holiday period
increased 23.9%. R. Richard Fontaine, Chairman and Chief Executive
Officer, commented, �Without question this holiday season was one
of the most successful ever for GameStop. I am particularly pleased
with the robust sales of hardware systems, even in the face of
ongoing shortages of PlayStation 3 and Wii. The diversity of
desired products made this a real �game specialist�s holiday�. It
was a season that rewarded the knowledge and advice given by our
seasoned managers and game playing associates throughout the
company.� �We have never had a holiday season with more hardware
choices or more accessory options, and perhaps what is most
encouraging is that, we are seeing a broader base of customers
enjoying the gaming experience than ever before.� �In addition, we
sold a record number of GameStop gift cards. More gift cards, with
a higher average value per card, will help to ensure that we close
out the fiscal year with real momentum,� concluded Mr. Fontaine.
The top five new video games sold during the holiday period were
GEARS OF WAR from Microsoft, FINAL FANTASY XII from Square Enix,
LEGEND OF ZELDA: TWILIGHT PRINCESS from Nintendo, GUITAR HERO 2
from Activision, and WWE SMACKDOWN vs. RAW 2007 from THQ. Updated
Guidance Based primarily on exceptionally strong hardware sales
during the holiday period, GameStop is increasing its comparable
store sales guidance for the fourth quarter of 2006 to range from
22.0% to 23.0%. Full year comparable store sales are now expected
to range from 10.0% to 10.5%. GameStop is also increasing its
fourth quarter diluted earnings per share guidance to range from
$1.58 to $1.60. Full year earnings per diluted share are now
forecasted to range from $2.03 to $2.05. Note that guidance does
not include merger costs related to the business combination with
EB Games, which were $0.05 per diluted share for fiscal 2006, or
debt retirement costs, which could range from $0.03 to $0.05 per
diluted share for fiscal 2006. Full year 2006 sales and earnings
results and fiscal 2007 earnings guidance are expected to be
released in mid-March 2007. About GameStop Corp. Headquartered in
Grapevine, TX, GameStop Corp. is the world�s largest video game and
entertainment software retailer. The company operates 4,633 retail
stores across the United States and in fourteen countries
worldwide. The company also owns two e-commerce sites, GameStop.com
and EBgames.com, and Game Informer(R) magazine, a leading
multi-platform video game publication. GameStop Corp. sells new and
used video game software, hardware and accessories for next
generation video game systems from Sony, Nintendo, and Microsoft.
In addition, the company sells PC entertainment software, related
accessories and other merchandise. General information on GameStop
Corp. can be obtained at the company�s corporate website:
http://www.gamestop.com/corporate. Safe Harbor This press release
contains forward-looking statements within the meaning of the
Private Securities Litigation Reform Act of 1995. Such statements
include, but are not limited to, the financial and operating
results for the fourth quarter and full year of fiscal 2006, future
financial and operating results, projected store openings, the
company's plans, objectives, expectations and intentions and other
statements that are not historical facts. Such statements are based
upon the current beliefs and expectations of GameStop's management
and are subject to significant risks and uncertainties. Actual
results may differ from those set forth in the forward-looking
statements. The following factors, among others, could cause actual
results to differ from those set forth in the forward-looking
statements: the risk that the cost savings and other synergies from
the combination with Electronics Boutique may not be fully realized
or may take longer to realize than expected; the inability to
obtain sufficient quantities of product to meet consumer demand,
including Sony�s PlayStation 3 and Nintendo�s Wii; the timing of
release of video game titles for next generation consoles; and
economic and other events that could reduce or impact consumer
demand. Additional factors that could cause GameStop's results to
differ materially from those described in the forward-looking
statements can be found in GameStop�s Annual Report on Form 10-K
for the fiscal year ended January 28, 2006 filed with the SEC and
available at the SEC's Internet site at http://www.sec.gov.
GameStop Corp. Retail Sales Mix � � 9 weeks 9 weeks Ended Ended
December 30, 2006 December 31, 2005 New video game hardware 27.6%
20.1% New video game software 40.2% 43.9% Used video game products
17.5% 19.4% Other 14.7% 16.6%
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